|Direct3D9 Tutorials in .Net|
My primary goal in doing these tutorials is to learn. By developing these tutorials I hope to learn my way around Direct3D (not to mention .Net) much quicker than I would otherwise. Also I hope to be able to provide a valuable resource for others who want to learn.These examples may not always illustrate the best way to do things. I'm (mostly) human and fallible. I'm open to (constructive) criticism, if you have a better way of doing something, let me know.
These tutorials primarily cover Direct3D9, though other bits (notably DirectInput) maybe be covered to some degree. The DirectX SDK is required to compile them. The original tutorials are written in C#, but I avoid using complex features of the language. I'm fairly new to the language myself so I welcome constructive feedback on my use of the language. The VB.Net versions were written by someone who knows the language well, but feedback is always welcome on ways to improve them.
For further help I highly recommend the very active community at www.GameDev.net.
These tutorials have been tested with the August 2005 version of the DirectX9 SDK. Minor changes may be required to the code if you are using a different version.
|Frequently Asked Questions that often come my way. Just to be nice, I provide some answers too!|
|Tutorial FAQ||Questions regarding my tutorials|
|Direct3D FAQ||Questions regarding Direct3D in general|
|How to open a display and render simple things to it.|
|Windows Primer||How to create a window and handle basic messages|
|Windows Primer 2||How to create a window and handle basic messages using a more Object Oriented approach|
|Initializing Direct3D||Initializing Direct3D and creating a Direct3D Device.|
|3D Primer||A brief discussion of vertices and other concepts with code examples|
|The Message Loop||A more efficient Message Loop.|
|Points||How to cover your display with lots and lots of dots|
|Lines||The shortest path between 2 points is a straight line. Here's how to draw some.|
|Triangles||Fans, Strips and Lists|
|Vertex Buffers||Now that you can render the basic primitives, here's how to do it faster.|
|Vertex Buffers - Custom Vertex Format||Creating and using your own custom vertex format|
|Model Space||Rendering an object defined in Model Space|
|World Transform||Translation, Rotation and Scaling|
|3D Objects||So far we've only rendered flat 2-dimensional objects. Now we'll render real 3D objects|